Call For Papers
Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games.
The 2012 IEEE Conference on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this quickly moving field.
The topics of interest include, but are not limited to:
- Learning in games
- Coevolution in games
- Neural-based approaches for games
- Fuzzy-based approaches for games
- Player/Opponent modeling in games
- CI/AI-based game design
- Multi-agent and multi-strategy learning
- Applications of game theory
- Procedural content generation
- CI for Player Affective Modeling
- Intelligent Interactive Narrative
- Imperfect information and non-deterministic games
- Player satisfaction and experience in games
- Theoretical or empirical analysis of CI techniques for games
- Comparative studies and game-based benchmarking
- Computational and artificial intelligence in:
- Video games
- Board and card games
- Economic or mathematical games
- Serious games
- Augmented and mixed-reality games
- Games for mobile platforms
The conference will consist of a single track of oral presentations, tutorials and workshop/special sessions, and live competitions. The proceedings will be placed in IEEE Xplore, and made freely available on the conference website after the conference.
Following on from last year's successful competition track, IEEE CIG also this year invites submission for competition papers, i.e. papers that relate to submissions to one of the competitions associated with IEEE CIG 2012.
These papers will be fully peer-reviewed with the same stringency as all other CIG papers and, if accepted, will be published as full papers in the proceedings. The papers will be reviewed in a short time frame by a small group of dedicated reviewers, and due to time limits no extensions can be granted.
The main restriction is that each paper needs to describe a submission to one of the competitions associated with IEEE CIG 2012. The focus of the paper can be on the architecture of the submission, comparative studies, underlying ideas etc., but the software described must enter one of the competitions. As with regular papers, at least one author of a successful paper needs to attend the conference and present the paper.
Competitions, Tutorials and Special Sessions proposals
CIG 2012 competitions, tutorials and special sessions are ideally targeted to the whole community of computational intelligence and games and should give a state-of-the-art description of a thriving field of research inside or related to computational intelligence and games.
The competitions involve well-known (or not so) games, defining a set of rules and objectives for determining the score of each player. Please, contact the competition chair to send your proposal.
The tutorials will take place during the main technical program. The proposals for tutorials should contain the following information:
- The title and a brief technical description of the tutorial, specifying the goals and the technical issues it will focus on.
- A brief discussion of why and to whom the tutorial is of interest.
- The name, email address and brief CV of the main organizer.
CIG 2012 can also include special sessions. Proposals to organize special sessions can be e-mailed directly to the special session chair.
The proposal should indicate the topic of the session and its relation with the main topics of the conference.
See submission section for more details.